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Steam reached a record 100 exabytes of downloads in a year
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Crius

Crius

Mar 11, 2026
Основная категория
Digital technologies and IT · Games
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Digital technologies and IT · Cloud ComputingDigital technologies and IT · Big Data

Steam reached a record 100 exabytes of downloads in a year

Steam reached a record 100 exabytes of downloads in a year

Over the past year, Steam users have downloaded a record-breaking 100 exabytes of games and updates, which is equivalent to 100 million terabytes of data. The platform continues to grow, and Valve highlights improvements for developers as well as plans to upgrade its hardware.

CriusSteam reached a record 100 exabytes of downloads in a year

According to Steam's 2025 annual review, users of the platform downloaded 100 exabytes of games and updates over the past year, which is equivalent to 100 million terabytes of data.

In its annual report, Valve highlighted a number of improvements for developers and publishers, and also shared information about plans to upgrade its hardware. The review also includes data on the scale of downloads via Steam over the last year.

Platform Growth and Download Volumes

The Steam platform continues to show steady growth. About five years ago, the number of concurrent users first exceeded 25 million, and now this figure has surpassed 42 million. Each year, more and more players join the service, leading to a significant increase in the volume of downloaded data.

In 2024, users downloaded around 80 exabytes of games and updates, and in 2025 this figure grew to 100 exabytes. For comparison, 100 exabytes is roughly 100 million terabytes of data, illustrating the massive scale of downloads on the platform.

Average Daily and Minute-by-Minute Figures

On average, Steam users downloaded about 274 petabytes of game installations and updates every day throughout the year. This is equivalent to approximately 11.42 petabytes per hour or about 190,000 gigabytes of data every minute, delivered from Steam's servers.

Developer Achievements

Since the introduction of new revenue share tiers in 2018 (75% and 80%), the number of developers reaching these higher income levels has increased. In 2025, the average revenue share paid to developers for all games not owned by Valve was 76%.

#income#growth#updates#PC#Valve#games
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